![]() Admittedly, I prefer to have the melee attack bound to its own key, but there was no reason to throw away a system for explosives that worked much better for people who play with a keyboard and mouse. The regular PC game weapon list is gone in favor of the D-pad selection system in LL. No matter how high you set it, looking up and down is slower than looking left and right.Ĭutscenes are no longer skippable, which is a shame, because I'm not a fan of the writing in these games at all, and it makes multiple playthroughs a slog. The X and Y axes for mouse sensitivity are on a fixed ratio. Perhaps it will be patched into the game in a few days in this case too?* The field of view is extremely narrow, and the r_base_fov command that was patched into LL doesn't do anything. So far, I'm a little shocked at how much basic functionality was removed, and how some design decisions that people criticized in Last Light were added in this version of 2033 anyway.
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